﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using JigLibX.Physics;
using JigLibX.Geometry;
using JigLibX.Math;
using JigLibX.Utils;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace RPG
{
    public class CGamePlayer
    {
        private int m_Index;
        private CGameEntity m_Entity;

        public CGameEntity Entity
        {
            get
            {
                return m_Entity;
            }
            set
            {
                m_Entity = value;
            }
        }

        public int Index
        {
            get
            {
                return m_Index;
            }
            set
            {
                m_Index = value;
            }
        }

        public CGamePlayer(CGameEntity _character)
        {
            m_Entity = _character;
        }
    }
}
